The Last Witch Hunter was a large undertaking, I ended up sculpting and modeling a number of creatures for the film, including the Sentinel monster.
The Sentinel ended up having to be split off into a number of ztools, I believe we maxed out at 6 or 7. The creature is made up of over 2000 pieces that I sculpted individually to a very fine detail. Organization was key and I worked closely with animation and rigging.
I also contributed to the design colaborating with Art Director Loic Zimmermann.
In addition to the Sentinel, I also created the witch version of Chloe and her facial blendshapes that are seen in the film as well as the large skull demon and a number of background demon elements.
Below are some images and trailers for the film.