The Last Witch Hunter was a large undertaking, I ended up sculpting and modeling a number of creatures for the film, including the Sentinel monster.

The Sentinel ended up having to be split off into a number of ztools, I believe we maxed out at 6 or 7. The creature is made up of over 2000 pieces that I sculpted individually to a very fine detail. Organization was key and I worked closely with animation and rigging.

I also contributed to the design colaborating with Art Director Loic Zimmermann.

In addition to the Sentinel, I also created the witch version of Chloe and her facial blendshapes that are seen in the film as well as the large skull demon and a number of background demon elements.

Below are some images and trailers for the film.

LastWitchHunterTrailer_09

 

 

Chloe Witch and blendshape

Chloe Witch and blendshape.

Large demon and background demons to add atmosphere.

Large demon and background demons to add atmosphere.

The cg Sentinel sleeping in the background.

The cg Sentinel sleeping in the background.

Another shot of the sleeping creature.

Another shot of the sleeping creature.

Close up shot as it begins to awaken.

Close up shot as it begins to awaken.

Creature begins to come to life.

Creature begins to come to life.

I sculpted a number of unique human and animal skulls that are spread around the Sentinel.

I sculpted a number of unique human and animal skulls that are spread around the Sentinel.

Some examples of anatomically correct animal skulls I created for the creature.

Some examples of anatomically correct animal skulls I created for the creature.

sentinel_attacks4_thelastwitchhunter_jsabella

sentinel_attacks2_thelastwitchhunter_jsabella

sentinel_attacks_thelastwitchhunter_jsabella

I also created the sculpt for this characters cracked skin/rock face as he emerges from the wall. In addition I did some considerable shot modeling for the bodies contained in the wall that you see in the film.

I also created the sculpt for this characters cracked skin/rock face as he emerges from the wall. In addition I did some considerable shot modeling for the bodies contained in the wall that you see in the film.