This portrait is based off the principle character from Star Wars: The Force Unleashed™ – Starkiller. It was created using 3ds Max, Zbrush Mari by the Foundry, Topogun and UVLayout. Initial basemesh was polymodeled in 3ds Max then brought into Zbrush for sculpting detail. Texturing was done in Mari using photographic textures and extracting high resolution pore detail directly from referance of the actor. The final renders and look dev were done using VRay. Lighting was created using a basic 3 point studio set up with GI enabled along with a low intensity HDRI dome.

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