This was a personal project outside of my day to day at ILM. Based on multiple references online I created a face with the aim of giving it a feeling of life and expressiveness. In terms of type I ended up leaning a little towards Bonobo. I also wanted to stay true to elements that typical chimps have such as a dark sclera.

I began this project by creating a skeleton, using example images from museums, studying CT scan data and using available chimp anatomy resource books.
From there I created all the surface influencing muscles in a low poly form, these could be used in a production environment for muscle body simulation. For the purposes of this project I used them as a guide to sculpt my skin layer over.

I am responsible for all aspects, sculpting, posing, uvs, hair, texturing, shading and lighting.
Rendered in Vray using a mixture of two different types of skin to account for the dark and light areas. Hair was created using spline guides and in some instances individually placing single hairs where extra control was needed.

Chimpanzee Render.

Chimpanzee Render.

Chimpanzee render close up crop.

Chimpanzee render close up crop.

Chimp anatomy used to sculpt skin over.

Chimp anatomy used to sculpt skin over.

Zbrush screen grab of sculpt. Face Detail.

Zbrush screen grab of sculpt. Face Detail.

Zbrush screen grab of sculpt.

Zbrush screen grab of sculpt.

Zbrush screen grab of sculpt.

Zbrush screen grab of sculpt.

Chimpanzee