Jonathan Sabella is an experienced character and creature artist working in the film and game industries. He has a strong background in traditional art and a specialization in human/comparative anatomy.
Jonathan has been employed by and worked on projects for companies including:
He has contributed character and concept work to numerous projects including:
Avengers: Age of Ultron
Dr. Strange (In Production)
Captain America: Civil War
The Last Witch Hunter
The Moon and the Sun
The Age of Adaline
Injustice: Gods Among Us
Batman: Arkham Origins
Mortal Kombat X
He also has a passion for teaching and has authored two courses for Digital Tutors.
Sculpting Like the Masters in Zbrush focuses on teaching students artistic anatomy from head-to-toe while encouraging interest in art history by exposing students to the work of 19th century french academic sculptor Jean-Joseph Perraud.
Creating an Aged Portrait in Zbrush discusses and explains human facial anatomy, wrinkle formation and aging. The class endeavors to show how life can be added to any creature or character by showing the story that lives in the lines of their faces.
His extensive education includes a B.F.A from Northern Illinois University and Post-Graduate study in Vancouver, Canada where he learned directly from industry leading mentors from companies such as ILM, Blur, Image Engine, Digital Domain and EA among others.
Jonathan is currently working at Industrial Light and Magic.
If you’d like to get in contact please email: Artist@JonathanSabella.com or use the contact page.